Fourteen people who would rather build the thing than manage the people building it. No account layer, no deck factory, no work that goes out with someone else's name on the craft.
See the open roles ↓THE WORK IS THE PERK.
One person carries a piece of work from the brief to the launch. Nothing is handed to a delivery team you never meet.
A permanent studio floor, cameras that stay in the building, and an edit suite you do not have to book three weeks out.
Fridays are for your own work, study or nothing at all. We protect it, including during a launch.
Credits on every case study and film. Award entries carry the people who did the work, not the studio alone.


You lead the design of a product from the first sketch to the shipped build, sitting next to the engineers writing it. Five years or more, a portfolio of things that actually launched, and an opinion about type.
Client platforms, internal tools and the integrations underneath them. TypeScript end to end, comfortable owning infrastructure, and willing to argue with a designer about a transition.
You shoot it and you cut it. Brand films, founder interviews, product spots, and the twenty vertical cuts that come out of the same shoot day. Resolve or Premiere, your call.
Identity systems that get used on Monday: type, motion, packaging, the templates and the working files. You will see your systems running across film, web and print inside the same quarter.
You run the calendar, the shoot days and the people on them. Five clients, a standing crew, and a release schedule that does not slip.
Paid, six months, real client work with a senior designer reviewing it daily. Two of our last three interns are now on the team.
Nothing here that fits? Send the work anyway. Two of the last four hires wrote in without a role being open.